As an example, in an interview with Games Industry Brendan “PlayerUnknown” Greene himself talked about using Sea of Thieves’ tech. Specifically, he mentions how the Microsoft partnership allows Bluehole to consider using Sea of Thieves’ water tech for PlayerUnknown’s Battlegrounds’ water:

Greene doesn’t cite any other examples of the Microsoft and Bluehole partnership, beyond the process of adapting the game for console (and considering cross-play), but does make clear that his studio is focused solely on the PC and Xbox platforms for the foreseeable future.

Clearly no promises are being made by Greene, and no official announcements have been made regarding significant reworks of PlayerUnknown’s Battlegrounds’ water. After all, Greene is just citing a conversation that came up at a social event that has yet to result in any action, and in a way the dream of Sea of Thieves’ huge, physics-based waves in Battlegrounds is likely a pipe-dream. But it’s a good dream, nonetheless.

If there’s a realistic use of Sea of Thieves’ water technology, it’ll be in solving PlayerUnknown’s Battlegrounds current bugs. Right now, water in Battlegrounds can’t be penetrated by bullets, as there’s just no tech in place to figure out how bullets work in the game when they go in the water. Since Sea of Thieves already has tech in place that allows players to shoot into the water, it’s exactly what Battlegrounds could use right now - especially since it’s already on the game’s “In-Progress” development task list.

PlayerUnknown’s Battlegrounds is available now on PC in early access and launches on Xbox One later this year. Sea of Thieves is planned for release early 2018 on PC and Xbox One.

Source: Games Industry